![]() ![]() Otto Matic, released in 2001, involves the title character (a robot) destroying aliens and saving humans, and can be seen as a homage to corny science fiction films. Main articles: Otto Matic and Cro-Mag Rally The game starts with hydrogen, which requires one electron, but as the player progresses through the periodic table and the elements become heavier, it takes longer to complete each level. Once an atom is built, it (against all of the laws of physics) collapses into a black hole. The player must take the electrons to the nucleus, a fixed feature located by a homing device. Instead of needing to destroy all asteroids on the screen, blowing up asteroids sometimes produces electrons, shown to be balls of light that can be "picked up" and follow the ship. The gameplay is similar to Asteroids, but with a twist. In Nucleus, the player maneuvers his or her spaceship through a dense field of asteroid or other space debris. Unlike the original game, this version features four "sectors", each with their buildings to protect and missile launchers to destroy incoming fire (for a total of twelve, three per sector), so the game does not end until all four sectors are destroyed. Warheads evolved from Missile Command, and the player uses three ground batteries to destroy an onslaught of missiles from the sky. It involves shooting at "worms" and avoiding obstacles from a ship with limited maneuverability. Firefall was partially based on a much older Pangea Software title of the same name, which in turn was derived from Centipede. The Pangea Arcade is composed of three different games, each inspired by old arcade games, enhanced with additional gameplay-related, graphical, and musical features. In addition, sales were poor according to Greenstone, the game only sold around fifty copies. Greenstone's comments on the game have ranged from "not the best game we've ever done" to having "sucked big time" and almost causing Apple to "go belly up" in the video game industry. The producer of Weekend Warrior was Tuncer Deniz, who had a stint at Bungie at the time. He believed it "push the limits of the technology at the time" and was "fairly ground breaking in its technical achievements of the day" but thought the gameplay suffered as a result. He considered it to be "the first 100% 3D game on the Mac," since, according to him, all of the game's art, including the credits, was done in 3D. ![]() Development on the game began when Brian Greenstone left the development team at Mindscape to create Weekend Warrior. It was published by Bungie, and came bundled with the Performa 6500 (which Greenstone described as a " Power Computing clone"), and the ATI Rage II graphics cards. Weekend Warrior was the fourth game to be developed by Pangea for the Macintosh. Some Pangea games have been bundled with Macintosh computers this is always the full version. They are additionally available on both the Mac and iOS App Stores. Serial numbers for unlocking the full Mac version of the games, can be purchased for $19.95 (or less, depending on the age and popularity of the title). All recent titles have a shareware/demo version available for free download from the company's website. All recent games have used 3D graphics and many have been third person shooters. 1.7 Otto Matic, Cro-Mag Rally, and Others.The company started developing for the Apple IIGS with their first game being Xenocide. ![]() Pangea Software was founded in 1987 in Austin, Texas by Brian Greenstone. ![]()
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